All mesh assets in asset digest now have _asset appended breaking code

Summary

I didn’t see anything about _asset being added to the end of mesh names in the patch notes. I opened the editor today and now am faced with a lot of errors where I have to go and append _asset to anywhere I use a mesh in Verse. For example I have a folder called BoxProps and in the folder I have a mesh called FrameModel. Prior to today I could call *.SetMesh(BoxProps.FrameModel) and now I have to call *.SetMesh(BoxProps.FrameModel_asset). Is this the way it is going to be from now on or is my code going to break in the future after I make all these fixes?

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Open any project that uses Verse and references a mesh

Expected Result

The mesh names to still point to the mesh.

Observed Result

Mesh names now point to a mesh_component and you need to append _asset inorder to reference the mesh.

Platform(s)

UEFN

Turns out this is because Scene Graph is getting enabled on projects without you enabling it. There is a post that shows how to revert this, But I don’t know if this will cause issues later on.