how select all material and chance setting?
i use vxgi. material supesampling tick is click is ok.
but one by one evey material to hard.
how select all material and chance setting?
i use vxgi. material supesampling tick is click is ok.
but one by one evey material to hard.
You can write some c++ script to loop all materials and then set any settings that you want.
auto ObjectLibrary = UObjectLibrary::CreateLibrary(UMaterialInstance::StaticClass(), false, false);
ObjectLibrary->LoadAssetDataFromPath(TEXT("/Game/Materials"));
TArray<FAssetData> AssetDatas;
ObjectLibrary->GetAssetDataList(AssetDatas);
for (int32 i = 0; i < AssetDatas.Num(); ++i)
{
UObject* object = AssetDatas*.GetAsset();
UMaterialInstance* m = Cast<UMaterialInstance>(object);
if (m == nullptr)
continue;
m->TwoSided = 1;// set anything that you want.
m->UpdateResource();
m->MarkPackageDirty();
}
i cant understand. my c+ knowledge is zero.
how do it?
Then you are out of luck.
■■■■ my luck