Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Summary
- Switching to landscape, sculpting then click on a node in the primary spline road crashes UEFN
- Setting music to “None” in track settings will still play a track in a private code onwards. We want to set our own custom music but can’t
- Checkpoint respawning doesn’t seem to work in private codes onwards. We have to use the custom forced respawn per node instead or there is no respawn
- We have no way to test a segment of a track, validation is annoying and wont let us place a car in a spot and test like Trackmania
- Would love if game run the same as the public code, when in UEFN testing, so clipping through object is consistent if any
- Would love if we could record a ghost trail of a car and it shows in UEFN so we can debug placement of objects, drift corners and jump length.
Steps to Reproduce
Already written above
Expected Result
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Observed Result
Already written above
Platform(s)
PC