All Island sessions keep crashing after 3,4,5 rounds (AFTER NEW SEASON)

OnPlayerAdded and Removed are present as function subcribed by playerspace just calls functions to remove or add agents in the two teams Props and Hunters teams by initializing them with the right classSelector device but besides that there is nothing related to player persisting in game session.
At the round start the players are splitted and that has two local scoped arrays that I expect to be destroyed by garbage collector as soon as the function to SetUpTeams() end.

Here is the template for every verse file just in case

Moreover verse instantiations should automatically reset/cleanup on round restarting if I don’t get it wrong (besides weak_maps that i’m NOT currently using?)

Another thing I’m noticing is that the map has been placed really high in terms of altitude (or Z if you want). Something like 20000 units above the 0 level.
Might this impact game performance? Starting much above what should be the standard “sky” of the game might impact this crashes? I noticed that I cannot drive flying vehicles at that altitude and constatly tries to push them back at lower altitudes resulting in a “magnet like behaviour” that attaches the flying vehicle to the below terrain.

I’m trying to traslate the whole map back to a 0 like altitute and see if it gets better

EDIT: Bringing the map near the origin did not fix the problem but maybe speedup loading time??