Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Stability
Summary
BIG UPDATE: We were fooled by the timing of things by trying quitting and rejoining.
The crash seems to happen all the time after 3-4-5 rounds without the need of connecting or disconnecting. This has been happening since new season update seems.
We tried to roll back to old “working” versions of previous season on which we did also lives on twitch and were originally working for an undefined number of rounds but after 3-4-5 rounds session crash for all players without the need to quit or rejoin.
LogVerse: log_waiting_for_more_players_device: Waiting if there are enough players for the round to start.
LogVerse: log_waiting_for_more_players_device: Starting round.
LogVerse: log_prop_hunt_device: Round started.
LogVerse: log_prop_hunt_device: Setting 1 hunter agent(s).
LogVerse: log_team: Setting a new hunter agent.
LogVerse: log_team: Adding agent to team.
LogVerse: log_prop_hunt_device: Setting 1 prop agent(s).
LogVerse: log_team: Setting a new prop agent.
LogVerse: log_team: Adding agent to team.
LogVerse: log_prop_hunt_device: Teleporting hunter agent(s).
LogVerse: log_prop_hunt_device: Starting prop(s) game logic.
LogVerse: log_round_timer_device: Starting the round timer.
LogVerse: log_round_timer_device: Round timer running.
LogVerse: log_round_timer_device: Creating new round time text block.
LogVerse: log_round_timer_device: Adding round timer UI to a player.
LogVerse: log_round_timer_device: Creating new round time text block.
LogVerse: log_round_timer_device: Adding round timer UI to a player.
LogVerse: log_prop_hunt_device: A player joined the game.
LogVerse: log_team: Setting a new hunter agent.
LogVerse: log_team: Adding agent to team.
LogVerse: log_round_timer_device: Creating new round time text block.
LogVerse: log_round_timer_device: Adding round timer UI to a player.
LogVerse: log_prop_hunt_device: Hunter agent eliminated a prop agent.
LogVerse: log_prop_hunt_device: Prop agent eliminated.
LogVerse: log_team: Prop agent eliminated.
LogVerse: log_team: Setting a new hunter agent.
LogVerse: log_team: Adding agent to team.
LogVerse: log_team: 0 agent(s) on team remaining.
LogVerse: log_team: No agents on team remaining. Ending the round.
LogVerse: log_prop_hunt_device: Round ending.
LogVerse: log_prop_hunt_device: Round ended.
LogVerse: log_prop_hunt_device: Round loaded.
LogVerse: log_prop_hunt_device: Setting up teams.
LogVerse: log_waiting_for_more_players_device: Waiting if there are enough players for the round to start.
LogVerse: log_waiting_for_more_players_device: Starting round.
LogVerse: log_prop_hunt_device: Round started.
LogVerse: log_prop_hunt_device: Setting 1 hunter agent(s).
LogVerse: log_team: Setting a new hunter agent.
LogVerse: log_team: Adding agent to team.
LogVerse: log_prop_hunt_device: Setting 2 prop agent(s).
LogVerse: log_team: Setting a new prop agent.
LogVerse: log_team: Adding agent to team.
LogVerse: log_team: Setting a new prop agent.
LogVerse: log_team: Adding agent to team.
LogHttp: Warning: 00000961F6DF1C00: request failed, libcurl error: 28 (Timeout was reached)
LogHttp: Warning: 00000961F6DF1C00: libcurl info message cache 0 ( Trying 10.99.35.41:443...)
LogHttp: Warning: 00000961F6DF1C00: libcurl info message cache 1 (ipv4 connect timeout after 14981ms, move on!)
LogHttp: Warning: 00000961F6DF1C00: libcurl info message cache 2 ( Trying 10.99.34.52:443...)
LogHttp: Warning: 00000961F6DF1C00: libcurl info message cache 3 (ipv4 connect timeout after 7490ms, move on!)
LogHttp: Warning: 00000961F6DF1C00: libcurl info message cache 4 ( Trying 10.99.34.230:443...)
LogHttp: Warning: 00000961F6DF1C00: libcurl info message cache 5 (ipv4 connect timeout after 7488ms, move on!)
LogHttp: Warning: 00000961F6DF1C00: libcurl info message cache 6 (Failed to connect to horde.devtools-dev.epicgames.com port 443 after 30000 ms: Timeout was reached)
LogHttp: Warning: 00000961F6DF1C00: libcurl info message cache 7 (Closing connection)
LogHttp: Warning: 00000961F6DF0E00: request failed, libcurl error: 28 (Timeout was reached)
LogHttp: Warning: 00000961F6DF0E00: libcurl info message cache 0 ( Trying 10.99.51.85:443...)
LogHttp: Warning: 00000961F6DF0E00: libcurl info message cache 1 (ipv4 connect timeout after 14972ms, move on!)
LogHttp: Warning: 00000961F6DF0E00: libcurl info message cache 2 ( Trying 10.99.50.4:443...)
LogHttp: Warning: 00000961F6DF0E00: libcurl info message cache 3 (ipv4 connect timeout after 7484ms, move on!)
LogHttp: Warning: 00000961F6DF0E00: libcurl info message cache 4 ( Trying 10.99.50.235:443...)
LogHttp: Warning: 00000961F6DF0E00: libcurl info message cache 5 (ipv4 connect timeout after 7485ms, move on!)
LogHttp: Warning: 00000961F6DF0E00: libcurl info message cache 6 (Failed to connect to horde.devtools.epicgames.com port 443 after 30000 ms: Timeout was reached)
LogHttp: Warning: 00000961F6DF0E00: libcurl info message cache 7 (Closing connection)
LogVerse: log_prop_hunt_device: Teleporting hunter agent(s).
LogVerse: log_prop_hunt_device: Starting prop(s) game logic.
LogVerse: log_round_timer_device: Starting the round timer.
LogVerse: log_round_timer_device: Round timer running.
LogVerse: log_round_timer_device: Creating new round time text block.
LogVerse: log_round_timer_device: Adding round timer UI to a player.
LogVerse: log_round_timer_device: Creating new round time text block.
LogVerse: log_round_timer_device: Adding round timer UI to a player.
LogVerse: log_round_timer_device: Creating new round time text block.
LogVerse: log_round_timer_device: Adding round timer UI to a player.
LogVerse: log_prop_hunt_device: Hunter agent eliminated a prop agent.
LogVerse: log_prop_hunt_device: Prop agent eliminated.
LogVerse: log_team: Prop agent eliminated.
LogVerse: log_team: Setting a new hunter agent.
LogVerse: log_team: Adding agent to team.
LogVerse: log_team: 1 agent(s) on team remaining.
LogVerse: log_prop_hunt_device: Hunter agent eliminated a prop agent.
LogVerse: log_prop_hunt_device: Prop agent eliminated.
LogVerse: log_team: Prop agent eliminated.
LogVerse: log_team: Setting a new hunter agent.
LogVerse: log_team: Adding agent to team.
LogVerse: log_team: 0 agent(s) on team remaining.
LogVerse: log_team: No agents on team remaining. Ending the round.
LogVerse: log_prop_hunt_device: Round ending.
LogVerse: log_prop_hunt_device: Round ended.
LogVerse: log_prop_hunt_device: Round loaded.
LogVerse: log_prop_hunt_device: Setting up teams.
LogVerse: log_waiting_for_more_players_device: Waiting if there are enough players for the round to start.
LogVerse: log_waiting_for_more_players_device: Starting round.
LogVerse: log_prop_hunt_device: Round started.
LogVerse: log_prop_hunt_device: Setting 1 hunter agent(s).
LogVerse: log_team: Setting a new hunter agent.
LogVerse: log_team: Adding agent to team.
LogVerse: log_prop_hunt_device: Setting 1 prop agent(s).
LogVerse: log_team: Setting a new prop agent.
LogVerse: log_team: Adding agent to team.
LogVerse: log_prop_hunt_device: A player joined the game.
LogVerse: log_team: Setting a new hunter agent.
LogVerse: log_team: Adding agent to team.
LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 755.91, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.185.92.1:15039, Name: IpConnection_3, Driver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_3, UniqueId: MCP:2b19bbc3bece460887df39f0a537747e
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 755.91, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.185.92.1:15039, Name: IpConnection_3, Driver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_3, UniqueId: MCP:2b19bbc3bece460887df39f0a537747e, Driver = Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 755.91, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.185.92.1:15039, Name: IpConnection_3, Driver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_3, UniqueId: MCP:2b19bbc3bece460887df39f0a537747e)
LogValkyrieSummary: Destroying Valkyrie Beacon
Steps to Reproduce
1.Enter a game with at least 2 players
2.Play until round 3,4 or 5
3. Wait for the crash
Expected Result
Session crashes for all players, resulting in a some sort of freeze for all players (probably not receiving updates anymore from the server that crashed) and then sent to lobby with “Connection Lost” various network related message
Observed Result
Session crashes for all players, resulting in a some sort of freeze for all players (probably notreceiving updates anymore from the server) and then sent to lobby with “Connection Lost” / various network related message
Platform(s)
PC, PS4
Island Code
3548-5795-5105
Additional Notes
We tried to keep the map as lightweight as possible (currently at 70.000), tried to remove custom models and avoid non native functions and everything in our power but problem keep persisting. (We are desperate)
The map is based of the standard prop hunt verse template given by Epic Games and it has been untouched in terms of code except two hud_message_device added on round ending and minor changes that was previously working.
We noticed problems started on season update.