Hello, I have a common problem with no solution. Whenever I try to posses player which is not player1 (get player controller 0) it is not working. Both my keyboard and two gamepads always control one player, the one with get player controller 0. I’m creating local multiplayer for 4 players, gamepads connected are one which is already supported by windows and the other is ps5 one. It seems somehow they are in conflict and cannot posses different characters. I have no problem with keyboard and first gamepad controlling player1, so the thing that is broken in my version (5.3.2) where skip assigning gamepad to player 1 doesn’t seem to matter.
Here is my blueprint and also one I tried from similar topic. I have put the delay 0.2 which was recommended for player character and also default pawn class is set to None.
Please if anyone had similar experience with conflicting gamepads help because I tried A LOT of things and nothing works
EDIT: in newer version where you can skip assigning gamepad to player1 keyboard controls p1 and both gamepads control p2, which must mean they are in some kind of conflict