all color or texture nodes are black

Unreal engine 5.6. the same was in version 5.5. in material editor all nodes related to colour or textures are displayed in black. also when you first turn on the material in the preview is displayed incorrectly. as if the lighting does not work, but after switching to any preset viewport display improves, but still not quite correct. in places with shadows all looks too dark. is there a solution to this issue? did not find a search.


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Right click on the textures in the content browser and choose ‘asset actions…’ → reload.

A lot of people have reported this problem over the last year or so. Here’s a recent one:


This doesn’t solve the problem. especially when there is a node with colour

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Ah, this could be a separate issue then…

Do you have updates for nodes turned on?

Enabling these features does not change anything

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Not sure then, I’m afraid… :thinking:

I have the same problem, but only in 5.6, did not happen in 5.5. All my projects are using substrate, at first I thought it was the conversion from 5.5 to 5.6 but then tested brand new project and same issue, Enabling Substrate causes MaterialGraph node previews to render black.

I’m surprised this was missed on this major release. I think I might just start reverting back out of substrate until its more mature, I’ve also discovered some other annoying issues with substrate, but I get it, its work in progress and use at your own risk.

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Someone already filed an official bug report on this, please go to link and add your vote, lets vote it up. Unreal Engine Issues and Bug Tracker (UE-305596)

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