Textures don’t need to tile on 45 degrees for this to work. It should be placing both surfaces in the same world planar alignment and then rotating them together so the texture should just have to tile on regular X and Y borders.
I am actually unable to reproduce this issue. Using the exact same material when I do Alignment->Surface Planar and then press 45 I get no seams.
, yes i know that tiling dont need to be at 45 degrees to align. I have version 4.8.1 but i´m getting these results with every texture i use.
I dont know what this is…
Look at this Youtube Video from Unreal Engine Channel and read the comments. Seems to be that i´m not the only one. ?v=v5yCcP9EnT8