I’m trying to use Niagara to create a fire FX for a flying (hit) airplane … flames should appear around the fuselage (more or less in the engine area) but should distribute along fuselage following air streamlines (i.e. parallel to the fuselage main axis) … I tried using gravity, velocity and so on without luck.
This’s the best result I can achieve:
and this’s the matching Niagare effect settings (I can detail sections if needed):
as you can see smoke (a different FX) is correctly aligned with the fuselage axis (simply rotating its emitter origin)
Any help?