align planar on static mesches


I have several instanced static meshes (floor 400x400) standing next to each other. All of them have a Water Ocean material on them.

I would like to align all of these material to have a continuous texture as I can do with the option “align planar” on BSP volumes.

I know there is a “World Aligned Texture” available and usable in the material blueprint but I don’t know how to use it with this kind of complicated material.

Do u have an idea how I can do that?

Thanks for your help