With two BSP:s I can “Align Surface Default” and the textures/materials align. But how do i do this with static meshes? I know about the tiling setting in the material. But I want to know how to do it when I have two different static meshes next to each other. pls help!
For static meshes you can do this with two methods:
Adjust UV in 3d program.
Create shader, which can aligned texture in world space, like in this tutorial
Thank you! Just what I was looking for!