Aliasing at distance and ghosting

Hello,

This is my first project in UE4. I’ve been struggling with anti-aliasing.

As you can notice there is aliasing happening with the camera movement, mostly at some distance.

Also, in the second shot, there is ghosting on the foreground tree.

I am using TAA and all scalability settings are set to Cinematic.

I would appreciate any tips to fix these issues.

Cheers!