Alembic Geometry Cache clipping issues Viewport vs Movie Render Queue

Hi,

I’m getting different results for rendering using the Movie Render Queue vs the viewport. I have cloth simulations from Houdini, which I imported as geometry caches. These don’t intersect when I look at the viewport, but when I render there are many intersections. Look at the screen right greenish yellow shirt character. The other characters have some issues on other frames. I changed the near clip plane, but this issue persists. I have this on multiple shots. Some shots with imported geometry caches look correct in render, and others do not.

I’m not sure what is causing this issue. Any ideas?

Thanks,

Adnan Hussain