I’m wondering whether it’s possible to deform alembic-based geometry in Unreal.
My only point of reference is polygonal geometry in Unreal, which I can deform using splines, UVs and materials, or shaders.
I understand that Alembic files also use some kind of materials, but I can’t find any information about whether these materials are editable in the regular Material Editor. As an example, one thing people often use alembic for is water flowing down out of a tap, or over a waterfall. I’m wondering whether I could deform a waterfall alembic geometry cache using:
- UVs
- World-offset in the material
- Splines
- Any other method
I’m coming at this from the artist side rather than the programmer side, but I don’t mind if it’s a learning curve!