Hello, I’ve been stuck on this project for a while due to a persistent issue. I’m working on a MetaHuman animation using Alembic clothes exported from Marvelous Designer. I’ve exported the clothes as Alembic and imported them into Unreal Engine 5.1.1 as a geometric cache. Then, I opened the cloth in Sequencer, alongside the MetaHuman character.
The character and cloth animations seem perfect, but the problem is that there’s flickering or texture loss (I’m not sure what to call it) at some points in the animation. If you watch the video closely, you’ll notice it, and this issue is also visible in the final render output. I’ve included a link to the pipeline I followed below.
I’ve been struggling with this, and any help or guidance would be greatly appreciated. I can’t stress enough how much your assistance would mean to me. Thank you in advance.