Synchronise Alembic & Metahuman animation. (UE5.3.2)

My impression is that it’s time related. Like the geometry cache is getting rounded to the wrong frame every so often.

Checking “Lock to Display Rate At Runtime” In the sequencer greatly improves it, but it still happens occasionally.

My animation and cache are 30fps, which is also what the sequencer is set to. How about you @DiaCo ?