Alembic Cached Animation has weid materials?

Hi there,

So I was finally able to bring my mesh into Unreal after weeks of trial and error.
I used an alembic cahce since my rig was very Maya specific and i could not use the normal FBX method. That being said I can’t seem to bring the right eye into Unreal without runing the materials.

If you take a look at my character both in maya and Unreal you can see that his eye looks normal but as soon as I try to cache his animation the right eye looks like it has some transparency to it and when materials are applied they look wrong and weird.

Normal:
Imgur
Imgur

Alembic Cached Animation with problem:

Imgur

Have this ever happened to any of you? Do you guys know of any solution for this?