Hi there,
So I was finally able to bring my mesh into Unreal after weeks of trial and error.
I used an alembic cahce since my rig was very Maya specific and i could not use the normal FBX method. That being said I can’t seem to bring the right eye into Unreal without runing the materials.
If you take a look at my character both in maya and Unreal you can see that his eye looks normal but as soon as I try to cache his animation the right eye looks like it has some transparency to it and when materials are applied they look wrong and weird.
Alembic Cached Animation with problem:
Have this ever happened to any of you? Do you guys know of any solution for this?