Hello, fresh Unreal user here, be gentle. I’m plowing through a number of Quixel and Unreal tutorials, and my main headache is that I literally can’t find the windows and parameters they refer to.
Here, I’m going through Joe Garth’s fantastic Rebirth tutorial, but I simply don’t have the Albedo Tint and Pixel Offset parameters, as described at 11:45
I don’t have any of the settings in a new material I create.
I do have the Albedo Tint in the material that comes with the Quixel asset, but not the pixel offset.
The Quixel materials appear to be created as some sort of special material, that have different tweaking parameters than fresh Unreal materials?
Thanks for any advice,
/Jonas