Hello, I’m implementing an AI and I’d like to use the AIPerceptionComponent. To me it sounds correct to add all the logic related to this component to a Controller. I see that other people (especially using BP) are attaching it to a Character instead.
The only reason I see to attach it to the Character would be to specify different parameters (things like sight radius) directly in the character instances added to the scene. I don’t see any other reason to put it on the Character, I would go for Controller instead. Am I wrong?
Thank you for sharing the tutorial. I suppose it is also common sense to go that way. I just wonder why Tom’s tutorial implemented this logic on the character… anyway thank you. I’m accepting this answer (it would be great to have some reasoning behind this answer… but ok).