Hi,
my AI bots properly interacts with the world static actors and movable pawns. However, it fails to detect the player that is in VR. I assume it is due to the lack of pivot movement, as player moves it’s head and controllers, but not the actual actor origo in the world. When I did simulations, with manually placed player pawn, which I moved in the editor, the AI could spot it - but again, in this simulation mode I was moving the actor, not just its components.
Is there any workaround for this? I could spawn an auxiliary pawn that follows my player’s head, but… I just hope there is some other more elegant solution?