AiMoveTo has a delay before failing?

Hi guys, our ai moves successfully sometimes, with a get random point in navigable radius node, so far so good, now when it fails, we are not sure why it does, since it has the order to reach a point in navigable radius. That node has the radius in 500 units, and the nav mesh Is also 500 units long in the brush shape settings. That’s one problem, the other one is that when he fails, he takes a delay after actually executing the fail branch. I suspect this has something to do with the radius, could you lend me a hand? Can i somehow get a feedback of where is the point the ai is choosing?