So this is my very simple behavior tree setup that uses MoveDirectlyToward until it gets close enough to its target.
But once it reaches its target actor destination, the task seems to get stuck for some reason and never completes.
I’ve tried tinkering with multiple settings on the MoveDirectlyToward task, but nothing short of manually interrupting the task works (I.E. adding a 0.1 timer).
And in game, the AI character seems to have hit its target.
Can anyone help me out with this?