Hey!
I am making a True FPS games and I don’t know what would be the best and most efficient way to make an ADS animation that looks good in FP and in TPP.
Should I use an animation or procedural aiming?
Thanks!
Hey!
I am making a True FPS games and I don’t know what would be the best and most efficient way to make an ADS animation that looks good in FP and in TPP.
Should I use an animation or procedural aiming?
Thanks!
For the camera I would probably go with a transform lerp to and from ADS.
My camera is attached to my character I don’t think I need to lerp it do I?
In that case you can use a per bone blend space for the character (animate from the spine & up). Then lerp the blend space alpha through a timeline.
Oh so I would make an animation in Blender and then use the blend space, right?
Yes.
Ok thank you!
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