I have an NPC where the aiming yaw value is taken as follows:
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this drives an AimOffset as follows
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While in PIE, the spawned enemy correctly aims at the player, but its locomotion is driven by root motion.
If the NPC is standing in place, still aiming towards the player, as soon as the turn-in-place root motion plays, it looks as if the aiming pose is double transforming and aiming away from player; the aiming stabilizes as soon as the turn-in-place root motion ends.
Aiming animations only contain animation changes from the spine and up
Is there something wrong with the setup, where it is causing this overshoot/double-transform?
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