For some time I thought that setting a pawn’s AIController focus to another actor (using the node SetFocus) made the pawn to always face that other actor, or attempt to using the rotation yaw speed.
But now that I’ve been trying to use it, it’s now really doing what I thought.
So my question is, what is the AIController focus purpose?
Does your pawn have any of the following set: bUseControllerRotationPitch, bUseControllerRotationYaw, bUseControllerRotationRoll? It possible the names changed recently so just look for “control rotation” in pawn’s properties.
Just to clear things up, UseControllerDesiredRotation set to true, UseControllerRotationYaw/Pitch/Roll set to false, OrientRotationToMovement set to false are the correct settings in case this might help anyone.