Hi everyone,
I would like to know how many characters a single AIController can possess.
Right now, for testing purposes I’m making the character to get auto possessed by my custom AI controller only when placed in the world, not spawned. I see the engine creates a new instance of the AI controller for each character placed in the world. I also tested the “Placed in world or spawned” option with the same results: the engine generates a new instance for every character (placed or spawned). I’ve tried to create an instance of the AI controller in C++ for each new spawned character, no problems and same results.
And finally I tried to create only one instance of the AI controller and make it possess every new spawned character. No problems again, every character do what it’s told and I only have one instance of the AI controller.
Question is: what’s the best approach to make AI control multiple characters? Is there a limit for AI controllers to possess pawns?
Thanks in advance!!