AIControlled Character collision not working

So after getting an AI Controller set up in C++ I wanted to create a “Food” pickup that when the AI hits refills their hunger. The problem is the collision does not want to work. I have turned the generate hit event on for both actors. Checked to make sure the nav mesh let the AI touch the food object, but I can’t for the life of me get it to work. Here is a sample of my code.

Character class .h
#pragma once

#include "GameFramework/Character.h"
#include "Slime.generated.h"

UCLASS()
class XENOSLIME_API ASlime : public ACharacter
{
	GENERATED_BODY()

public:
	// Sets default values for this character's properties
	ASlime();

	// Called when the game starts or when spawned
	virtual void BeginPlay() override;
	
	// Called every frame
	virtual void Tick( float DeltaSeconds ) override;

	// Called to bind functionality to input
	virtual void SetupPlayerInputComponent(class UInputComponent* InputComponent) override;

	UPROPERTY(EditAnywhere, Category = Behavior)
	class UBehaviorTree* slimeBehavior;

	UPROPERTY(EditAnywhere)
	float hunger;

	void OnHit(AActor* other, UPrimitiveComponent* otherComp, FVector NormalImpulse, const FHitResult& ASlime::OnHit);
	
};

Character Class .cpp

 this->GetCapsuleComponent()->OnComponentHit.AddDynamic(this, &ASlime::OnHit);
    
    void ASlime::OnHit(AActor* other, UPrimitiveComponent* otherComp, FVector NormalImpulse, const FHitResult &Hit)
    {
    	if(other)
    	{
    		hunger += 50.0f;
    		Destroy();
    	}
    }

the if-statement is just place holder just to test functionality. I would greatly appreciate some help on this problem. Also I’m using OnHit instead of OnBeginOverlap/OnEndOverlap because the AI will be able to interact with the pickups in other ways.

Thank you,
Russ.

What are collision setting on your ASlime and Food actors?

Both actors are set to block all and generate hit events.

I changed the way I was going about doing this. I just added a sphere component to the AFood class that just checks for Overlaps. If the object is overlapped it will either ignore the AI and allow physics collision or it will be used as food and Destroyed.