AI Wont chase another actor other than player

How do I set up a behaviour tree that makes my wolf ai chase my deer actor when I am not in the wolf’s radius?

See this tutorial on it, it helped me a bunch:

If you don’t want this to be AI perception based, make a task “Find deer location”, get actors by class and set your blackboard target actor variable from their instead of making it in perception events.

If you need further help, just comment :wink: