I have an ai that can follow and attack a player and also can just walk around in the same blueprint but not connected code. How do I combine these two things. As my ai won’t do both, as it sees the player then starts to run to it and then runs off because the code for it randomly walking kicks in.
I would suggest using the behavior tree to manage the AI behavior.
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Will have a look at that, looks like the best option, can I use existing code to create the tree? Also do you know any good people on youtube that can explain. Really want to learn but I am right at the start of my journey
That is super helpful, thank you
You’re welcome.
Those videos are great.
Here’s another course that has been really helpful for me. Goes into more detail and covers some of the basics in the beginning
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