so I have an AI tree with three long branches coming out of a selector. The selector is reporting to me by printing a string that states the blackboard state is “0”, but my tree keeps getting stuck on a branch with the required blackboard value of “1”. I feel like I must be fundamentally misunderstanding something about behavior trees or this is a bug.
bumpbumpbump
can you post some screen shots of your BB and variables? that would help us out, if you’re using windows the snipping tool works best.
I’ve asked my own question with a screenshot here: Blackboard decorator boolean check - AI - Epic Developer Community Forums
I see your image but how are you setting your values in the blueprints? Thats probably where your issues lies, can you post screen caps of your blueprints as well?