Hi, I have an AI, and I use the function AI Move To so the character can move to the location I want, so far no problem, however, when the AI get’s to the location, he starts to tremble, at first, i thought it was because i was doing so in the Tick event, that’s making the character to always move, but i tried on Begin Play, and when it gets to the location starts trembling.
It’s single player, and yes, with other nodes it happened too.
instead of creating the behaviour of the AI on the Level blueprint, i decided to just create a BehaviourTree, and now the shaking disapeared.
In case someone has reached this forum because they’re having the same problem, I fixed it by adjusting some properties on the CharacterMovement component on my Character.
So here’s what you need to do:
Find the default CharacterMovement component on your Character Blueprint.
On the Details panel, find Nav Movement tab.
Check Use Acceleration for Paths
Check Use Fixed Braking Distance for Paths
You can now edit the numerical value for Fixed Path Braking Distance. I have mine at 10.0 meaning my character will start to slow down from max move speed to zero after reaching 10 units of distance from the destination
This solved my jittering issue. Hope it helps and good luck on your video game!