Hi, I have an AI, and I use the function AI Move To so the character can move to the location I want, so far no problem, however, when the AI get’s to the location, he starts to tremble, at first, i thought it was because i was doing so in the Tick event, that’s making the character to always move, but i tried on Begin Play, and when it gets to the location starts trembling.
It’s single player, and yes, with other nodes it happened too.
instead of creating the behaviour of the AI on the Level blueprint, i decided to just create a BehaviourTree, and now the shaking disapeared.