Hello, I’m having a bit of an issue.
I’m trying to create an AI that it’s a Physics actor. And I want to move it to a location I find in a Behavior Tree . The problem it’s that all the functions I’ve found and seen are for Pawn actors not for Physics Actors.
The Move to and Move to Location or Actor etc . They don’t work because I’m in Air .
How will you create an AI for an Physics Actor in a Behavior Tree ? How do you make it move, and how do you check if he reached the location ? ( by distance ??? )
Thx