UE5 AI perception for somehow not detecting when a scene has lots of actors. (not a lot, just like 50-100?)
When I decrease the amount of actors (or some actors were destroyed during gameplay), it starts detecting again
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Hi, the sight sense has a maximum amount of work it does per tick, and it prioritizes by distance. That means you could increase the amount of work it is allowed to do per tick, for example inside the DefaultGame.ini add something like
[/Script/AIModule.AISense_Sight]
MaxTracesPerTick=60
And/or you could reduce the amount of work needed, by implementing team system and only detecting hostiles.
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Thanks a lot, it was resolved!