AI Perception Component - Multiplayer issues

I have not understand your issue clearly. But I am trying to implement AiPerception on Network clients, to make clients-only notification about their current enemies. And it works in editor, but doesn’t works in shiping version.

As I can see here UPawnSensingComponent | Unreal Engine 5.2 Documentation

SensingComponent encapsulates sensory (ie sight and hearing) settings and functionality for an Actor, allowing the actor to see/hear Pawns in the world. It does nothing on network clients.

So i think if you need some perception on player you have to do it by yourself.