I have not understand your issue clearly. But I am trying to implement AiPerception on Network clients, to make clients-only notification about their current enemies. And it works in editor, but doesn’t works in shiping version.
As I can see here UPawnSensingComponent | Unreal Engine 5.2 Documentation
SensingComponent encapsulates sensory (ie sight and hearing) settings and functionality for an Actor, allowing the actor to see/hear Pawns in the world. It does nothing on network clients.
So i think if you need some perception on player you have to do it by yourself.