Ai Perception and Pathfinding debug

hello, i need help to understand the ai perception and pathfinding in unreal. I made a behavior tree service for the enemy if the player is in certain ranges, either the enemy will shoot or melee attack. I’m trying to figure out how to see these different ranges in the debug menu or im not sure if i have make a blueprint just to see theses set ranges?

Hey @ybenjamin0!

I’m not sure about the debug menu for this. I know it can be used for a lot of things, but I don’t think a visualizer is one of them. I’d just add two sphere collisions (Set to ignore all) that are the appropriate size and activate “Hidden In Game” and “Visible” when necessary. Extremely low overhead and easier to remember as it’s on the AI’s base blueprint.

Hope that helps!