AI Pawn walking in place after level sequencer finishes, build only.

Hello, I’ve been struggling with this for a while now. While playing in the editor, after a level sequence finishes, the AI returns to normal and works as intended, but in our packaged version, the AI walks in place after the level sequence finishes. I’ve tried changing the timing of the calls at the end of the sequence, repossessing the AI with the controller, and even starting the logic again but still, this doesn’t seem to be working. Does anyone have any ideas about this?