I noticed that projectiles of my AI controlled pawns seem to be spawned way in front of the actor. When debugging, I found out that the velocity (which I add to the spawned projectile) is insanely large for the AI pawns, whereas for the player the velocity is in the range of the max speed. I use the same base class and movement component for both actors.
The only difference is that one is controlled by a player controller and the other by an AI controller that runs a Behaviour Tree. I am out of ideas what might cause this. Does anyone have an idea why the AI’s velocity is so large?
I have attached two screenshots taken during play from both actors: