AI pawn sensor stops working when motion is set to fly

I have a problem, the NPC character when the movement is set for flight, the AI stops working, stays static, stops running to the destination, how to solve?

any idea??

This could be any number of things, but the one I would think of would be the nav mesh (assuming that’s the kind of AI you are using).

Maybe try making the nav mesh larger on Z and see if that works?

It hasn’t changed at all.