Yep, there’s only the AI Navigation Modifier (block or avoid) now, which means that guards can’t be set to patrol. I don’t think this is deliberate because the guard spawners still have the patrol group setting available.
I couldn’t find the node in the UEFN but then I found this page showing how to do it from the game creative mode… unfortunately it’s missing there also.
Would it be also possible to share what’s the priority on this, on a high level? Just to know if we can continue working on projects that require it or if it’s better to try something different instead.
Not that I am aware of. I think it’s available in islands you create from Fortnite’s Creative mode, but not in islands from the Unreal Engine editor