ai patrol path node missing

The ai patrol path node is missing in UEFN.
Is there a different way to set the pathing now?
If so where can I find the documentation.

I would like to have guards that spawn on a timer and patrol a path.
How would I do that?

Ps, is this also possible with creatures?

i have the same problem if anyone know anything

Yep, there’s only the AI Navigation Modifier (block or avoid) now, which means that guards can’t be set to patrol. I don’t think this is deliberate because the guard spawners still have the patrol group setting available.
I couldn’t find the node in the UEFN but then I found this page showing how to do it from the game creative mode… unfortunately it’s missing there also.

is in the API documentation of uefn, I imagine it is a bug or for whatever reason it is not yet functional.
ai_patrol_path_device

Same problem

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Hi all, thank you for the report. The team is aware and is working on this.

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Hey @Flak ! Thanks for the update :slight_smile:

Would it be also possible to share what’s the priority on this, on a high level? Just to know if we can continue working on projects that require it or if it’s better to try something different instead.

Cheers!

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bump - any movement here that we can get excited about?

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Not that I am aware of. I think it’s available in islands you create from Fortnite’s Creative mode, but not in islands from the Unreal Engine editor :confused:

Hi!

Patrol Path Device has been ported to UEFN in 25.10.

Thanks!!