I am working on getting a character to move to the player’s location using blueprints and behavior trees.
What does work: the character moves in the direction of the player.
The NavMeshBoundsVolume covers the map, and only the doors are set to not block navigation.
What needs to be fixed: the character does not recognize that there are walls in the way and keeps walking in the direction of the player.
What I’m trying to achieve: the character is able to navigate around walls and through corridors to get to where the player is located.
Some odd bugs:
The character does not move at all if the NavMeshBoundsVolume is exactly the size of the map. The working solution to this is when the NavMeshBoundsVolume is significantly larger than the map, covering portions that aren’t even solid ground.
I’m new to the Unreal Forums so forgive me if I’m not familiar with any posting conventions. Any help is appreciated