AI Path overshooting target location

I am using a standard AIController and a behavior tree move to location node, but my AI seems to be overshooting the target location, sometimes for a few seconds before moving to the target. My “acceptable radius” is set to 10, which should be close enough. I am using 4.9

Here is a video of the behavior-


Any idea what’s going on here?

I kind of figured this out- There is sometimes a little wobble in the path which is caused by having avoidance turned on. I guess I don’t really need it turned on, and I’m not sure why this is happening- but that’s what’s causing the odd behavior here.