AI optimization

Sadly I don’t get 120 FPS with non moving AI
my SkeletalMeshes takes too long to render :frowning:
But movement wise can go up to 1000 AI with collision avoidance (in multithreaded case) and around 250 single threaded.

It still has a room for further optimization - but I just don’t need - since I need only around 100-150 AI