AI optimization

Not afraid to get my hands dirty. Any chance you could post some scree Caps or something. I’m haven’t done any c++ in ue4 yet. I’ve done some outside though, so I could probably find my way around looking at it.

I’m working with wave based zombie ai for a VR game on a procedurally generated map made with dungeon architect. My nsv mesh is built on runtime. Not sure if any of that changes the usefulness of the advice at all.