Hi all. I got a bug on my blueprint. Where AI characters only move towards one way point when the nav mesh is green. I’ve tried using invoker navigator but still can’t.
The issue is you are only calling MoveTo once. The AI will move, and will do nothing else, cause it has reached its location. You have a timer setup to check enemy with no logic.
If your AI is moving from waypoint to waypoint, but will attack an enemy if spotted, you may want to look into using Behaviour trees. Otherwise you will need to do some more logic to move to the next waypoint. If you truly want to do it all without Behaviour trees, the flow would be something like this:
This is very crude, not tested. but maybe you could understand from it
That is not the issue, that node supports actor OR location.