AI not moving?

So this one is a tad odd and seems to be an issue I have while messing around in UE, but my Santa on the surface has a set patrol path that makes him move to each location seamlessly, no issues.
I thought okay I will add the same BP_AI (Santa) to the basement and set up another set of patrol point unique to just him, so surface santa has points 1-10, basement santa has 11-20.

Press play it works like so.

Whenever I hop into the standalone mode to test the game on its own process, the surface santa moves but the basement santa is frozen still like so.

The only solution I have thought of to the problem is that its the same BP (BP_BadSanta) and not like BP_BadSanta1 being on the surface & BP_BadSanta2 being in the basement.

So I could always fix that and come back but I’d like a second opinion to see where I messed up or if there is a fix.

UPDATE: I did try duplicating the BP there would be two separate santa BPs but at this point I’m thinking it has something to do with them both sharing the same behavior tree.

Thanks a bunch!