Hello am having some trouble with AI setup.
I have 1 Nav Mesh Bound Volume in my level.
The Nav Mesh is only being generated around my AI (Navigation Invokers) and updated runtime.
Everything works fine when the location it is supposed to move to is within the radius of its current generated Nav Mesh.
But if the location is outside the radius - (3000) the AI will not move and “AI Move To” returns “Aborted”.
How do I get the AI to move to a location that is outside the current radius of the generated Nav Mesh?
What I expect to happen is that it starts moving towards the location and “nav tiles” are generated until it reaches its destination.
Thank you for any help on the matter.
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