My AI is moving in the viewport; everything is working fine. And then when I do a build, only 1 of them moves, and the other 20 that are on the landscape are not moving, and they are getting Aborted fails.
I am using Unreal 5.1.1 on windows 11
I am using a behavior tree with a simple AI move-to command.
- I’ve reset the navmesh
- Deleted the intermediate and save folders.
- Update to 5.1.1
Does anybody have any ideas? This is my first build.
Thank you so much!