Hello @jhonmu849
If you can provide some addition visual aids (screenshots), it would be great.
Lets not assume anything, best to verify each step. You’ve provided fairly good description so far. My suggestion would be, trying to make AI move without behavior tree right now, lets see if it will move at all without it.
On begin play for said AI, give it a command to go (anywhere). Use AI Move To.
Also important part, are your AI’s placed in the map before the game starts or do you spawn them dynamically? If you do spawn them dynamically, please double check settings in details panel. It should look like this.
Another problem might be that destination might not be reachable by AI so it outright refuses to go (classic golden retriever behavior)
Please report back if we’re moving