Hey everyone, I’m working on AI movement in Unreal Engine and ran into a strange issue. The NavMesh is built correctly (shows up green), and when I debug, the AI clearly knows where the player is and even updates its facing direction—but it just won’t move.
I’ve tried rebuilding the NavMesh, deleting and recreating it, adjusting the bounds, and even creating a new level, but the problem persists. I also tried replacing the AI with a fresh one, and still no movement.
The path gets generated (I can see the green path line), so I don’t think it’s a NavMesh issue. It feels like something in the AI’s behavior tree, blackboard setup, or maybe even the controller logic is blocking movement. I did make some changes earlier and it was working fine for a while, but now I can’t remember what broke it.
Has anyone run into a similar problem? Is there something I might be overlooking, like a setting or flag that could be stopping movement even when a valid path exists?
Appreciate any suggestions—thanks in advance!