[AI Navigation Modification Device] "Avoid" parameter no longer works since update 29.30

Reference ID

9e5c0aba-4a9b-fc03-da64-7181aade36e6

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

[AI Navigation Modification Device] the “Avoid” parameter in the “Navigation Modification Type” properties no longer works since update 29.30

Steps to Reproduce

•create a new blank level
•paste the devices provided in the additional notes

Expected Result

creatures avoid the volume

Observed Result

creatures enter the volume

Platform(s)

windows

Additional Notes

Begin Map
Begin Level
Begin Actor Class=/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Device_AI_Navigation_Modification_C Name=Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110 Archetype=“/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Device_AI_Navigation_Modification_C’/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Default__Device_AI_Navigation_Modification_C’” ActorFolderPath=“None” ExportPath=“/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Device_AI_Navigation_Modification_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110’”
Begin Object Class=/Script/FortniteGame.BaseBuildingStaticMeshComponent Name=“StaticMeshComponent0” Archetype=“/Script/FortniteGame.BaseBuildingStaticMeshComponent’/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Default__Device_AI_Navigation_Modification_C:StaticMeshComponent0’” ExportPath=“/Script/FortniteGame.BaseBuildingStaticMeshComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.StaticMeshComponent0’”
End Object
Begin Object Class=/Script/Engine.BoxComponent Name=“BoundingBoxComponent” Archetype=“/Script/Engine.BoxComponent’/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Default__Device_AI_Navigation_Modification_C:BoundingBoxComponent’” ExportPath=“/Script/Engine.BoxComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.BoundingBoxComponent’”
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name=“EditorOnlyStaticMeshComponent” Archetype=“/Script/Engine.StaticMeshComponent’/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Default__Device_AI_Navigation_Modification_C:EditorOnlyStaticMeshComponent’” ExportPath=“/Script/Engine.StaticMeshComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.EditorOnlyStaticMeshComponent’”
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name=“FrameVisibility” Archetype=“/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C’/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Device_AI_Navigation_Modification_C:FrameVisibility_GEN_VARIABLE’” ExportPath=“/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.FrameVisibility’”
End Object
Begin Object Class=/Script/Engine.BoxComponent Name=“FxBarrierOverlapVolume” Archetype=“/Script/Engine.BoxComponent’/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Device_AI_Navigation_Modification_C:FxBarrierOverlapVolume_GEN_VARIABLE’” ExportPath=“/Script/Engine.BoxComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.FxBarrierOverlapVolume’”
Begin Object Class=/Script/Engine.BodySetup Name=“BodySetup_0” Archetype=“/Script/Engine.BodySetup’/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Device_AI_Navigation_Modification_C:FxBarrierOverlapVolume_GEN_VARIABLE.BodySetup_0’” ExportPath=“/Script/Engine.BodySetup’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.FxBarrierOverlapVolume.BodySetup_0’”
End Object
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name=“FortActorMetadataComponent” ExportPath=“/Script/FortniteGame.FortActorMetadataComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.FortActorMetadataComponent’”
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePreviewOnlyMesh_C Name=“PreviewBaseMesh” Archetype=“/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePreviewOnlyMesh_C’/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Device_AI_Navigation_Modification_C:PreviewBaseMesh_GEN_VARIABLE’” ExportPath=“/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePreviewOnlyMesh_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.PreviewBaseMesh’”
End Object
Begin Object Class=/Script/Engine.SceneComponent Name=“Scene” Archetype=“/Script/Engine.SceneComponent’/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Device_AI_Navigation_Modification_C:Scene_GEN_VARIABLE’” ExportPath=“/Script/Engine.SceneComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.Scene’”
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name=“BarrierBounds1” Archetype=“/Script/Engine.StaticMeshComponent’/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Device_AI_Navigation_Modification_C:BarrierBounds1_GEN_VARIABLE’” ExportPath=“/Script/Engine.StaticMeshComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.BarrierBounds1’”
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name=“BarrierBounds” Archetype=“/Script/Engine.StaticMeshComponent’/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Device_AI_Navigation_Modification_C:BarrierBounds_GEN_VARIABLE’” ExportPath=“/Script/Engine.StaticMeshComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.BarrierBounds’”
End Object
Begin Object Class=/Script/Engine.SceneComponent Name=“BarrierOffset” Archetype=“/Script/Engine.SceneComponent’/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Device_AI_Navigation_Modification_C:BarrierOffset_GEN_VARIABLE’” ExportPath=“/Script/Engine.SceneComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.BarrierOffset’”
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name=“FortMinigameProgress” Archetype=“/Script/FortniteGame.FortMinigameProgressComponent’/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Device_AI_Navigation_Modification_C:FortMinigameProgress_GEN_VARIABLE’” ExportPath=“/Script/FortniteGame.FortMinigameProgressComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.FortMinigameProgress’”
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C Name=“EnabledComponent” Archetype=“/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C’/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Device_AI_Navigation_Modification_C:EnabledComponent_GEN_VARIABLE’” ExportPath=“/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.EnabledComponent’”
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name=“VisibleInGameComponent” Archetype=“/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C’/Game/Creative/Devices/Common/Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:VisibleInGameComponent_GEN_VARIABLE’” ExportPath=“/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.VisibleInGameComponent’”
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name=“ToyOptionsComponent” Archetype=“/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C’/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Device_AI_Navigation_Modification_C:ToyOptionsComponent_GEN_VARIABLE’” ExportPath=“/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.ToyOptionsComponent’”
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name=“Barrier Fade” ExportPath=“/Script/Engine.TimelineComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.Barrier Fade’”
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEditOnlyBeam_C Name=“CreativeEditOnlyBeam” Archetype=“/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEditOnlyBeam_C’/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Device_AI_Navigation_Modification_C:CreativeEditOnlyBeam_GEN_VARIABLE’” ExportPath=“/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEditOnlyBeam_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.CreativeEditOnlyBeam’”
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEditOnlyBase_C Name=“CreativeEditOnlyBase” Archetype=“/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEditOnlyBase_C’/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Device_AI_Navigation_Modification_C:CreativeEditOnlyBase_GEN_VARIABLE’” ExportPath=“/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEditOnlyBase_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.CreativeEditOnlyBase’”
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name=“CreativeEditOnlyMesh” Archetype=“/Script/FortniteGame.CreativeEditOnlyMeshComponent’/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Device_AI_Navigation_Modification_C:CreativeEditOnlyMesh_GEN_VARIABLE’” ExportPath=“/Script/FortniteGame.CreativeEditOnlyMeshComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.CreativeEditOnlyMesh’”
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePreviewOnlyMesh_C Name=“PreviewZone” Archetype=“/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePreviewOnlyMesh_C’/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Device_AI_Navigation_Modification_C:PreviewZone_GEN_VARIABLE’” ExportPath=“/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePreviewOnlyMesh_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.PreviewZone’”
End Object
Begin Object Class=/Script/FortniteAI.FortNavModifierComponent Name=“FortNavModifier” Archetype=“/Script/FortniteAI.FortNavModifierComponent’/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Device_AI_Navigation_Modification_C:FortNavModifier_GEN_VARIABLE’” ExportPath=“/Script/FortniteAI.FortNavModifierComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.FortNavModifier’”
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/CreativeVolumeFrame.CreativeVolumeFrame_C Name=“CreativeVolumeFrame” Archetype=“/Game/Creative/Devices/Common/Components/CreativeVolumeFrame.CreativeVolumeFrame_C’/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Device_AI_Navigation_Modification_C:CreativeVolumeFrame_GEN_VARIABLE’” ExportPath=“/Game/Creative/Devices/Common/Components/CreativeVolumeFrame.CreativeVolumeFrame_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.CreativeVolumeFrame’”
Begin Object Class=/Script/Engine.MaterialInstanceDynamic Name=“M_CP_DeviceZone_Frame_01_Barrier_0-138F189AFF4A54B8_0” ExportPath=“/Script/Engine.MaterialInstanceDynamic’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.CreativeVolumeFrame.M_CP_DeviceZone_Frame_01_Barrier_0-138F189AFF4A54B8_0’”
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData Name=“M_CP_DeviceZone_Frame_01_Barrier_0-138F189AFF4A54B8_0EditorOnlyData” ExportPath=“/Script/Engine.MaterialInstanceEditorOnlyData’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.CreativeVolumeFrame.M_CP_DeviceZone_Frame_01_Barrier_0-138F189AFF4A54B8_0.M_CP_DeviceZone_Frame_01_Barrier_0-138F189AFF4A54B8_0EditorOnlyData’”
End Object
End Object
End Object
Begin Object Name=“StaticMeshComponent0” ExportPath=“/Script/FortniteGame.BaseBuildingStaticMeshComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.StaticMeshComponent0’”
CachedMaxDrawDistance=39999.996094
BodyInstance=(CollisionEnabled=NoCollision,CollisionProfileName=“Custom”)
RelativeRotation=(Pitch=0.000000,Yaw=90.000000,Roll=0.000000)
bHiddenInGame=True
End Object
Begin Object Name=“BoundingBoxComponent” ExportPath=“/Script/Engine.BoxComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.BoundingBoxComponent’”
CachedMaxDrawDistance=39999.996094
AttachParent=“StaticMeshComponent0”
End Object
Begin Object Name=“EditorOnlyStaticMeshComponent” ExportPath=“/Script/Engine.StaticMeshComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.EditorOnlyStaticMeshComponent’”
CachedMaxDrawDistance=39999.996094
AttachParent=“StaticMeshComponent0”
End Object
Begin Object Name=“FrameVisibility” ExportPath=“/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.FrameVisibility’”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“FxBarrierOverlapVolume” ExportPath=“/Script/Engine.BoxComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.FxBarrierOverlapVolume’”
Begin Object Name=“BodySetup_0” ExportPath=“/Script/Engine.BodySetup’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.FxBarrierOverlapVolume.BodySetup_0’”
End Object
CachedMaxDrawDistance=39999.996094
AttachParent=“Scene”
RelativeLocation=(X=0.000000,Y=0.000000,Z=192.000000)
RelativeScale3D=(X=1.000000,Y=3.000000,Z=1.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“FortActorMetadataComponent” ExportPath=“/Script/FortniteGame.FortActorMetadataComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.FortActorMetadataComponent’”
TemplateID=“Device_AI_Navigation_Modification_C_1EFEFFE3”
End Object
Begin Object Name=“PreviewBaseMesh” ExportPath=“/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePreviewOnlyMesh_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.PreviewBaseMesh’”
CachedMaxDrawDistance=39999.996094
AttachParent=“StaticMeshComponent0”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“Scene” ExportPath=“/Script/Engine.SceneComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.Scene’”
AttachParent=“StaticMeshComponent0”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“BarrierBounds1” ExportPath=“/Script/Engine.StaticMeshComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.BarrierBounds1’”
CachedMaxDrawDistance=39999.996094
AttachParent=“BarrierBounds”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“BarrierBounds” ExportPath=“/Script/Engine.StaticMeshComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.BarrierBounds’”
CachedMaxDrawDistance=39999.996094
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent=“BarrierOffset”
RelativeScale3D=(X=511.000000,Y=1533.000000,Z=384.000000)
bHiddenInGame=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“BarrierOffset” ExportPath=“/Script/Engine.SceneComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.BarrierOffset’”
AttachParent=“StaticMeshComponent0”
RelativeLocation=(X=0.000000,Y=0.000000,Z=0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“FortMinigameProgress” ExportPath=“/Script/FortniteGame.FortMinigameProgressComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.FortMinigameProgress’”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“EnabledComponent” ExportPath=“/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.EnabledComponent’”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“VisibleInGameComponent” ExportPath=“/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.VisibleInGameComponent’”
VisibleSceneComponents(0)=“StaticMeshComponent0”
VisibleDuringPhase=NewEnumerator1
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“ToyOptionsComponent” ExportPath=“/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.ToyOptionsComponent’”
PlayerOptionData=(PropertyOverrides=((PropertyName=“BarrierDepth”,PropertyData=“3.000000”),(PropertyName=“BarrierHeight”,PropertyData=“1.000000”),(PropertyName=“BarrierWidth”,PropertyData=“1.000000”),(PropertyName=“EnabledOnGameStart”,PropertyData=“True”),(PropertyName=“LabelOverride”,PropertyData=“AI Navigation Modification Device”),(PropertyName=“Navigation Modification Type”,PropertyData=“Avoid”),(PropertyName=“ZoneShape”,PropertyData=“Box”)))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“Barrier Fade” ExportPath=“/Script/Engine.TimelineComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.Barrier Fade’”
TheTimeline=(LengthMode=TL_TimelineLength,bReversePlayback=True,bPlaying=True,Length=0.300000,InterpFloats=((FloatCurve=“/Script/Engine.CurveFloat’/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Device_AI_Navigation_Modification_C:CurveFloat_0’”,TrackName=“Lerp”,FloatPropertyName=“Barrier_Fade_Lerp_B7B0D22A4BAF13E3743348BD4BC4C11A”)),TimelinePostUpdateFunc=Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.Barrier Fade__UpdateFunc,TimelineFinishedFunc=Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.Barrier Fade__FinishedFunc,PropertySetObject=“/CRD_VolumetricRegion/Device_AI_Navigation_Modification.Device_AI_Navigation_Modification_C’Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110’”,DirectionPropertyName=“Barrier_Fade__Direction_B7B0D22A4BAF13E3743348BD4BC4C11A”)
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name=“CreativeEditOnlyBeam” ExportPath=“/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEditOnlyBeam_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.CreativeEditOnlyBeam’”
Base=“CreativeEditOnlyBase”
StaticMesh=“/Script/Engine.StaticMesh’/Game/Creative/Devices/Generic/Meshes/CP_Device_GenericBaseBeam_01.CP_Device_GenericBaseBeam_01’”
OverrideMaterials(0)=“/Script/Engine.Material’/Game/Creative/Devices/Generic/Materials/M_CP_Device_GenericBaseBeam_01.M_CP_Device_GenericBaseBeam_01’”
CachedMaxDrawDistance=39999.996094
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent=“CreativeEditOnlyBase”
RelativeScale3D=(X=1.000000,Y=1.000000,Z=162.000000)
bHiddenInGame=False
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“CreativeEditOnlyBase” ExportPath=“/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEditOnlyBase_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.CreativeEditOnlyBase’”
StaticMesh=“/Script/Engine.StaticMesh’/Game/Creative/Devices/Generic/Meshes/CP_Device_GenericBase_01.CP_Device_GenericBase_01’”
OverrideMaterials(0)=“/Script/Engine.MaterialInstanceConstant’/Game/Creative/Devices/EliminationManager/Materials/MI_CP_Device_GenericBase_Placed_01_EliminationManager.MI_CP_Device_GenericBase_Placed_01_EliminationManager’”
CachedMaxDrawDistance=39999.996094
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent=“CreativeEditOnlyMesh”
RelativeLocation=(X=0.000000,Y=0.000000,Z=-192.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“CreativeEditOnlyMesh” ExportPath=“/Script/FortniteGame.CreativeEditOnlyMeshComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.CreativeEditOnlyMesh’”
StaticMesh=“/Script/Engine.StaticMesh’/Game/Creative/Devices/Generic/Meshes/CP_Device_Generic_Icon_01.CP_Device_Generic_Icon_01’”
OverrideMaterials(0)=“/Script/Engine.MaterialInstanceConstant’/Game/Creative/Devices/AI_Navigation_Modification/Materials/MI_CP_AI_Navigation_Modification_01_Placed.MI_CP_AI_Navigation_Modification_01_Placed’”
CachedMaxDrawDistance=39999.996094
AttachParent=“StaticMeshComponent0”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“PreviewZone” ExportPath=“/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePreviewOnlyMesh_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.PreviewZone’”
CachedMaxDrawDistance=39999.996094
AttachParent=“StaticMeshComponent0”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“FortNavModifier” ExportPath=“/Script/FortniteAI.FortNavModifierComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.FortNavModifier’”
AreaClass=“/Script/CoreUObject.Class’/Script/FortniteAI.FortNavArea’”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“CreativeVolumeFrame” ExportPath=“/Game/Creative/Devices/Common/Components/CreativeVolumeFrame.CreativeVolumeFrame_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.CreativeVolumeFrame’”
Begin Object Name=“M_CP_DeviceZone_Frame_01_Barrier_0-138F189AFF4A54B8_0” ExportPath=“/Script/Engine.MaterialInstanceDynamic’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.CreativeVolumeFrame.M_CP_DeviceZone_Frame_01_Barrier_0-138F189AFF4A54B8_0’”
Begin Object Name=“M_CP_DeviceZone_Frame_01_Barrier_0-138F189AFF4A54B8_0EditorOnlyData” ExportPath=“/Script/Engine.MaterialInstanceEditorOnlyData’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.CreativeVolumeFrame.M_CP_DeviceZone_Frame_01_Barrier_0-138F189AFF4A54B8_0.M_CP_DeviceZone_Frame_01_Barrier_0-138F189AFF4A54B8_0EditorOnlyData’”
End Object
Parent=“/Script/Engine.Material’/Game/Creative/Devices/DeviceZone_Base/Materials/M_CP_DeviceZone_Frame_01_Barrier.M_CP_DeviceZone_Frame_01_Barrier’”
VectorParameterValues(0)=(ParameterInfo=(Name=“SizeBias”),ParameterValue=(R=0.256000,G=512.768005,B=0.384000,A=1.000000))
EditorOnlyData=“/Script/Engine.MaterialInstanceEditorOnlyData’M_CP_DeviceZone_Frame_01_Barrier_0-138F189AFF4A54B8_0EditorOnlyData’”
LightingGuid=B6DBF43E45B7ED99A537AF850BDB0305
End Object
Shape=NewEnumerator1
ZoneScaleMultipliers=(X=5.120000,Y=15.360000,Z=3.840000)
OnMeshAndMaterialsLoaded=(/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_AI_Navigation_Modification_C_UAID_A85E4537BFAA58EF01_1870590110.CreativeVolumeFrame.On Mesh Loaded)
StaticMesh=“/Script/Engine.StaticMesh’/Game/Abilities/Toys/EliminationVolume/S_EliminationVolume.S_EliminationVolume’”
OverrideMaterials(0)=“/Script/Engine.MaterialInstanceDynamic’M_CP_DeviceZone_Frame_01_Barrier_0-138F189AFF4A54B8_0’”
CachedMaxDrawDistance=39999.996094
BoundsScale=4.504500
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent=“StaticMeshComponent0”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
CreativeEditOnlyBeam=“CreativeEditOnlyBeam”
CreativeEditOnlyBase=“CreativeEditOnlyBase”
CreativeEditOnlyMesh=“CreativeEditOnlyMesh”
PreviewZone=“PreviewZone”
FortNavModifier=“FortNavModifier”
CreativeVolumeFrame=“CreativeVolumeFrame”
PreviewBaseMesh=“PreviewBaseMesh”
BarrierBounds1=“BarrierBounds1”
FrameVisibility=“FrameVisibility”
Scene=“Scene”
BarrierOffset=“BarrierOffset”
FxBarrierOverlapVolume=“FxBarrierOverlapVolume”
BarrierBounds=“BarrierBounds”
Barrier Fade=“/Script/Engine.TimelineComponent’Barrier Fade’”
AllowBoundsTransition=True
BarrierDepth=3.000000
Navigation Modification Type=NewEnumerator1
VisibleInGameComponent=“VisibleInGameComponent”
EnabledComponent=“EnabledComponent”
FortMinigameProgress=“FortMinigameProgress”
ToyOptionsComponent=“ToyOptionsComponent”
StaticMeshComponent=“StaticMeshComponent0”
BoxComponent=“BoundingBoxComponent”
EditorOnlyStaticMeshComponent=“EditorOnlyStaticMeshComponent”
NavigationObstacleOverride=ForceEnabled
CullDistance=39999.996094
bAlwaysExportNavRelevantComponent=False
bIsNavigationModifier=False
bIsNavigationRelevant=False
DataVersion=1
SavedActorGuid=2318C8294CDE0A924792E5AF67769AA1
ActorTemplateID=“Device_AI_Navigation_Modification_C_1EFEFFE3”
LabelOverride=“AI Navigation Modification Device”
NetDormancy=DORM_DormantAll
RootComponent=“StaticMeshComponent0”
ActorLabel=“AI Navigation Modification Device”
End Actor
Begin Actor Class=/CRD_Creatures/Device_CreatureSpawner_V2.Device_CreatureSpawner_V2_C Name=Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112 Archetype=“/CRD_Creatures/Device_CreatureSpawner_V2.Device_CreatureSpawner_V2_C’/CRD_Creatures/Device_CreatureSpawner_V2.Default__Device_CreatureSpawner_V2_C’” ActorFolderPath=“None” ExportPath=“/CRD_Creatures/Device_CreatureSpawner_V2.Device_CreatureSpawner_V2_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112’”
Begin Object Class=/Script/FortniteGame.BaseBuildingStaticMeshComponent Name=“StaticMeshComponent0” Archetype=“/Script/FortniteGame.BaseBuildingStaticMeshComponent’/CRD_Creatures/Device_CreatureSpawner_V2.Default__Device_CreatureSpawner_V2_C:StaticMeshComponent0’” ExportPath=“/Script/FortniteGame.BaseBuildingStaticMeshComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.StaticMeshComponent0’”
End Object
Begin Object Class=/Script/Engine.BoxComponent Name=“BoundingBoxComponent” Archetype=“/Script/Engine.BoxComponent’/CRD_Creatures/Device_CreatureSpawner_V2.Default__Device_CreatureSpawner_V2_C:BoundingBoxComponent’” ExportPath=“/Script/Engine.BoxComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.BoundingBoxComponent’”
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name=“EditorOnlyStaticMeshComponent” Archetype=“/Script/Engine.StaticMeshComponent’/CRD_Creatures/Device_CreatureSpawner_V2.Default__Device_CreatureSpawner_V2_C:EditorOnlyStaticMeshComponent’” ExportPath=“/Script/Engine.StaticMeshComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.EditorOnlyStaticMeshComponent’”
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name=“MinigameComponent” Archetype=“/Script/FortniteGame.FortMinigameProgressComponent’/CRD_Creatures/Device_CreatureSpawner_V2.Default__Device_CreatureSpawner_V2_C:MinigameComponent’” ExportPath=“/Script/FortniteGame.FortMinigameProgressComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.MinigameComponent’”
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name=“TurnOnReceiver” Archetype=“/Script/FortniteGame.FortGameplayReceiverMessageComponent’/CRD_Creatures/Device_CreatureSpawner_V2.Default__Device_CreatureSpawner_V2_C:TurnOnReceiver’” ExportPath=“/Script/FortniteGame.FortGameplayReceiverMessageComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.TurnOnReceiver’”
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name=“TurnOffReceiver” Archetype=“/Script/FortniteGame.FortGameplayReceiverMessageComponent’/CRD_Creatures/Device_CreatureSpawner_V2.Default__Device_CreatureSpawner_V2_C:TurnOffReceiver’” ExportPath=“/Script/FortniteGame.FortGameplayReceiverMessageComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.TurnOffReceiver’”
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name=“KillAllAIReceiver” Archetype=“/Script/FortniteGame.FortGameplayReceiverMessageComponent’/CRD_Creatures/Device_CreatureSpawner_V2.Default__Device_CreatureSpawner_V2_C:KillAllAIReceiver’” ExportPath=“/Script/FortniteGame.FortGameplayReceiverMessageComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.KillAllAIReceiver’”
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name=“KillSpawnerReceiver” Archetype=“/Script/FortniteGame.FortGameplayReceiverMessageComponent’/CRD_Creatures/Device_CreatureSpawner_V2.Default__Device_CreatureSpawner_V2_C:KillSpawnerReceiver’” ExportPath=“/Script/FortniteGame.FortGameplayReceiverMessageComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.KillSpawnerReceiver’”
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name=“OnKilledMessager” Archetype=“/Script/FortniteGame.FortGameplayTriggerMessageComponent’/CRD_Creatures/Device_CreatureSpawner_V2.Default__Device_CreatureSpawner_V2_C:OnKilledMessager’” ExportPath=“/Script/FortniteGame.FortGameplayTriggerMessageComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.OnKilledMessager’”
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name=“OnSpawnedMessager” Archetype=“/Script/FortniteGame.FortGameplayTriggerMessageComponent’/CRD_Creatures/Device_CreatureSpawner_V2.Device_CreatureSpawner_V2_C:OnSpawnedMessager_GEN_VARIABLE’” ExportPath=“/Script/FortniteGame.FortGameplayTriggerMessageComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.OnSpawnedMessager’”
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name=“CubeMesh” Archetype=“/Script/Engine.StaticMeshComponent’/CRD_Creatures/Device_CreatureSpawner_V2.Device_CreatureSpawner_V2_C:CubeMesh_GEN_VARIABLE’” ExportPath=“/Script/Engine.StaticMeshComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.CubeMesh’”
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent Name=“Spawn Area Radius Preview” Archetype=“/Script/FortniteGame.CreativeEditOnlyMeshComponent’/CRD_Creatures/Device_CreatureSpawner_V2.Device_CreatureSpawner_V2_C:Spawn Area Radius Preview_GEN_VARIABLE’” ExportPath=“/Script/FortniteGame.CreativeEditOnlyMeshComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.Spawn Area Radius Preview’”
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name=“BaseMesh” Archetype=“/Script/Engine.StaticMeshComponent’/CRD_Creatures/Device_CreatureSpawner_V2.Device_CreatureSpawner_V2_C:BaseMesh_GEN_VARIABLE’” ExportPath=“/Script/Engine.StaticMeshComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.BaseMesh’”
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name=“VisibleInGameComponent” Archetype=“/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C’/CRD_Creatures/Device_CreatureSpawner_V2.Device_CreatureSpawner_V2_C:VisibleInGameComponent_GEN_VARIABLE’” ExportPath=“/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.VisibleInGameComponent’”
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name=“ToyOptionsComponent” Archetype=“/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C’/CRD_Creatures/Device_CreatureSpawner_V2.Device_CreatureSpawner_V2_C:ToyOptionsComponent_GEN_VARIABLE’” ExportPath=“/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.ToyOptionsComponent’”
End Object
Begin Object Class=/Script/Engine.SceneComponent Name=“SpawnPoint” Archetype=“/Script/Engine.SceneComponent’/CRD_Creatures/Device_CreatureSpawner_V2.Device_CreatureSpawner_V2_C:SpawnPoint_GEN_VARIABLE’” ExportPath=“/Script/Engine.SceneComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.SpawnPoint’”
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name=“FortActorMetadataComponent” ExportPath=“/Script/FortniteGame.FortActorMetadataComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.FortActorMetadataComponent’”
End Object
Begin Object Name=“StaticMeshComponent0” ExportPath=“/Script/FortniteGame.BaseBuildingStaticMeshComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.StaticMeshComponent0’”
CachedMaxDrawDistance=39999.996094
RelativeLocation=(X=0.000000,Y=-1792.000000,Z=0.000000)
RelativeRotation=(Pitch=0.000000,Yaw=-90.000000,Roll=0.000000)
End Object
Begin Object Name=“BoundingBoxComponent” ExportPath=“/Script/Engine.BoxComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.BoundingBoxComponent’”
CachedMaxDrawDistance=39999.996094
AttachParent=“StaticMeshComponent0”
End Object
Begin Object Name=“EditorOnlyStaticMeshComponent” ExportPath=“/Script/Engine.StaticMeshComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.EditorOnlyStaticMeshComponent’”
CachedMaxDrawDistance=39999.996094
AttachParent=“StaticMeshComponent0”
End Object
Begin Object Name=“MinigameComponent” ExportPath=“/Script/FortniteGame.FortMinigameProgressComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.MinigameComponent’”
End Object
Begin Object Name=“TurnOnReceiver” ExportPath=“/Script/FortniteGame.FortGameplayReceiverMessageComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.TurnOnReceiver’”
End Object
Begin Object Name=“TurnOffReceiver” ExportPath=“/Script/FortniteGame.FortGameplayReceiverMessageComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.TurnOffReceiver’”
End Object
Begin Object Name=“KillAllAIReceiver” ExportPath=“/Script/FortniteGame.FortGameplayReceiverMessageComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.KillAllAIReceiver’”
End Object
Begin Object Name=“KillSpawnerReceiver” ExportPath=“/Script/FortniteGame.FortGameplayReceiverMessageComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.KillSpawnerReceiver’”
End Object
Begin Object Name=“OnKilledMessager” ExportPath=“/Script/FortniteGame.FortGameplayTriggerMessageComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.OnKilledMessager’”
End Object
Begin Object Name=“OnSpawnedMessager” ExportPath=“/Script/FortniteGame.FortGameplayTriggerMessageComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.OnSpawnedMessager’”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“CubeMesh” ExportPath=“/Script/Engine.StaticMeshComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.CubeMesh’”
StaticMesh=“/Script/Engine.StaticMesh’/Game/Athena/Deimos/Spawners/RiftSpawners/Assets/CubeGrowth/SM_CubeGrowth_Spawner01.SM_CubeGrowth_Spawner01’”
OverrideMaterials(0)=“/Script/Engine.MaterialInstanceConstant’/Game/Athena/Deimos/Spawners/RiftSpawners/Assets/CubeGrowth/M_RiftSpawner_CubeGrowth_Dynamic.M_RiftSpawner_CubeGrowth_Dynamic’”
CachedMaxDrawDistance=39999.996094
AttachParent=“BaseMesh”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“Spawn Area Radius Preview” ExportPath=“/Script/FortniteGame.CreativeEditOnlyMeshComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.Spawn Area Radius Preview’”
StaticMesh=“/Script/Engine.StaticMesh’/Game/Creative/Devices/CaptureArea/Meshes/Sm_CaptureAreaCylinder.Sm_CaptureAreaCylinder’”
OverrideMaterials(0)=“/Script/Engine.Material’/Game/Creative/Devices/CaptureArea/Materials/M_CaptureArea_CaptureVolume.M_CaptureArea_CaptureVolume’”
CachedMaxDrawDistance=39999.996094
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent=“BaseMesh”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“BaseMesh” ExportPath=“/Script/Engine.StaticMeshComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.BaseMesh’”
StaticMesh=“/Script/Engine.StaticMesh’/Game/Athena/Deimos/Spawners/RiftSpawners/Assets/CubeGrowth/SM_CubeGrowth_Spawner01_Base.SM_CubeGrowth_Spawner01_Base’”
OverrideMaterials(0)=“/Script/Engine.MaterialInstanceConstant’/Game/Athena/Deimos/Spawners/RiftSpawners/Assets/CubeGrowth/MI_CubeGrowth_Spawner_Base.MI_CubeGrowth_Spawner_Base’”
CachedMaxDrawDistance=39999.996094
AttachParent=“StaticMeshComponent0”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“VisibleInGameComponent” ExportPath=“/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.VisibleInGameComponent’”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“ToyOptionsComponent” ExportPath=“/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.ToyOptionsComponent’”
PlayerOptionData=(PropertyOverrides=((PropertyName=“Activation Range”,PropertyData=“15.000000”),(PropertyName=“Creature Type”,PropertyData=“Fiend”),(PropertyName=“Damage Spawner After Spawn”,PropertyData=“True”),(PropertyName=“Damage Structures at Spawn Location”,PropertyData=“True”),(PropertyName=“Despawn Range”,PropertyData=“9.000000”),(PropertyName=“Despawn Type”,PropertyData=“Distance to Enemy”),(PropertyName=“Enable Ambience Sound”,PropertyData=“True”),(PropertyName=“Enabled at Game Start”,PropertyData=“True”),(PropertyName=“Enum Total Spawn Limit”,PropertyData=“1”),(PropertyName=“Invincible Spawner”,PropertyData=“False”),(PropertyName=“LabelOverride”,PropertyData=“Creature Spawner”),(PropertyName=“Limit Spawned Creatures”,PropertyData=“False”),(PropertyName=“Max Spawn Distance”,PropertyData=“2.000000”),(PropertyName=“Number of Creatures”,PropertyData=“10”),(PropertyName=“Preferred Spawn Location”,PropertyData=“At Max Distance”),(PropertyName=“Restore Player Shield On Elimination”,PropertyData=“True”),(PropertyName=“Spawn Effects Visibility”,PropertyData=“True”),(PropertyName=“Spawn Through Walls”,PropertyData=“True”),(PropertyName=“Spawner Type”,PropertyData=“Cube Spawner”),(PropertyName=“Spawner Visibility”,PropertyData=“True”),(PropertyName=“Wave Spawn Timer”,PropertyData=“3”)))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“SpawnPoint” ExportPath=“/Script/Engine.SceneComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.SpawnPoint’”
AttachParent=“StaticMeshComponent0”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“FortActorMetadataComponent” ExportPath=“/Script/FortniteGame.FortActorMetadataComponent’/Issues_Island/Issues_Island.Issues_Island:PersistentLevel.Device_CreatureSpawner_V2_C_UAID_A85E4537BFAA58EF01_1927781112.FortActorMetadataComponent’”
TemplateID=“Device_CreatureSpawner_V2_C_C2621257”
End Object
OnSpawnedMessager=“OnSpawnedMessager”
BaseMesh=“BaseMesh”
CubeMesh=“CubeMesh”
Spawn Area Radius Preview=“Spawn Area Radius Preview”
VisibleInGameComponent=“VisibleInGameComponent”
ToyOptionsComponent=“ToyOptionsComponent”
SpawnPoint=“SpawnPoint”
Number of Creatures=10
Creature Type=NewEnumerator0
Activation Range=15.000000
StaticMeshComponent=“StaticMeshComponent0”
BoxComponent=“BoundingBoxComponent”
EditorOnlyStaticMeshComponent=“EditorOnlyStaticMeshComponent”
CullDistance=39999.996094
DataVersion=1
SavedActorGuid=0F5975E14BDAEAC309B041A8F6ACA3C1
ActorTemplateID=“Device_CreatureSpawner_V2_C_C2621257”
PlaysetPackagePathName=“/CRD_Creatures/SetupAssets/PID_Device_CreatureSpawner_V2”
LabelOverride=“Creature Spawner”
RootComponent=“StaticMeshComponent0”
PivotOffset=(X=-0.000000,Y=256.000000,Z=-0.000000)
ActorLabel=“Creature Spawner”
End Actor
End Level
Begin Surface
End Surface
End Map